Traps are often designed for one purpose: to kill and/or capture trespasser. That s a pretty easy concept to understand with it comes to trap design. Now, the question is: where will you find them?
Traffic is a big deal for trap design. In a dungeon that will have lots of the inhabitants moving about, you won't find many traps scattered though out the halls. And if they were traps, all would be linked to arming switches to provide a measure of safety for in the inhabitants. High traffic areas will probably only have traps at entrances or vaults, or built into important chests most won't open.
Upkeep and maintenance plays a role in trap design as well. In an abandon keep or dungeons, some traps may have already been sprung by prior adventurers, or the time decay to in can't be used. Gears rust and ropes fray without some keepers tending to the traps to ensure their working order.
Probably the biggest place to find traps is in the areas no one should be venturing into. This most being scared tombs, hidden vaults, and the such. Such locations could have traps in every corridor.

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