Tuesday, November 1, 2011

Maverick Hunter - Campaign Idea

(Well, after a nostalgia OD this morning... might share this idea.)

(Here is mood appropriate music: )

For the longest time, one campaign I always wanted to run was a campaign taking place in the MegamanX universe in the year 20XX. Characters play as Maverick Hunters, be either a cyborg (like Megaman or Zero) or a regular human aiding in the safety of mankind (like Roll) against the Reploid forces.

The system would be using the BESM system (either 2nd edition or d20) or even Mutants & Mastermind if I ever read over a copy. But the stats and such is pretty simply, with cyborg characters starting with a few traits and the Buster Cannon, while humans have more points to spend on other things like equipment, vehicles, and skills. The idea though is that cyborgs are more the fighters while the human are support characters or specialist fighters (like tank drivers or pilot). And with the characters, all special abilities and attacks are done though machinery; none of the magic/psionic stuff.

And villains all done in traditional MegamanX style, a bunch of animal-themed mavericks with a single mastermind behind the opposition. And beneath theme, the gaggle of robot warmachines and the numerous labor bots turned violate that stand in the way from humanities salvation and demise.

The storyline would be the problem... knowing how the player often deviate form any course plotted by the GM. I'd keep things loose, but like Megaman X flavor, effects will always end up confronting a maverick. He may escape, or may get destroyed... or some events, call on the aid of a 'mini-boss' to help him escape. However, all the mavericks will be created and level up according to the characters. If a player first meets one, the next time they meet him he'll have upgrades to make him an even fight.

And this is a new idea... I got several pages of notes scattered around the room on concepts and such. Personally, mixing Megaman and pen-and-paper RPG seems like the perfect use for the BESM system, and if it ever occurs that I run a BESM campaign, this will be it.

1 comment:

  1. Sounds good. If it was kept real loose the campaign would write itself. Everyone knows it's camp and have a clear goal to work toward.

    All that is needed is some sort of reset point gimick to start everyone off at the beginning of every session.

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