Thursday, October 6, 2011

Prospecting - Traveller Style

Well... after playing Prospector for an hour and giving a good laugh, it occurs to me (and others) that this plays out more like our Traveller campaigns: no real success, and more space blundering while looting. And the whole mega-corporation that you work for in the game adds a neat touch.

So... the thought is that if I ever do a Traveller campaign, it'll will carry a more Prospector theme to it. Things that might help it:
  • Mega-corporations: Create a variety of mega-corps for special industries and common facilities (Cyberdyne Tech Group, Big Bob's Bargain Barn, McCoy Medical, etc.) that players can get contracts from. Odds of a office existing on a planet/station depends on planet codes and roll out just like any other naval base or research facilities.
  • Detailed random alien table: A random table to roll out indigious life and primitive natives, giving characters the chance to kill that 10 tentacled gastropod with thick fur.
  • Other advance races: Provide a chance that a few random aliens are space-faring.
  • Ancient societies: Like classic Traveller, but may add random cosmic deities as well.
  • And much much more!
And if you haven't played Prospector, check it out and enjoy: Prospector

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