Example: a general store will always carry torches (1 cp) and clay jugs (3 cp), but an armor smith won't have it since he only stocks armor. However, the adventurer will still make a check to see it the store has any oil flasks (1sp) in stock.
| Type | D10 |
| Armor, heavy | 9+ |
| Armor, light | 5+ |
| Armor, medium | 7+ |
| Clothing | 5+a |
| Shield | 6+ |
| Gear, adventuring | 5+ |
| Gear, alchemical | 8+ |
| Gear, mount related | 7+ |
| Gear, toolkits | 7+b |
| Weapon, exotic | 9+c |
| Weapon, martial | 7+ |
| Weapon, simple | 5+ |
b Blank spell books, holy symbols, masterwork toolkits, and spell component bags are 9+
c Weapons native to the region is 7+ (Example: an elven curve blade is 7+ in elven regions)
Bazaars function slightly different from normal stores. A bazaar filled with random vendors and constant commotion of bartering and promoting becomes a challenge to find the goods an adventurer is looking for. The only perk to browsing a bazaar is the chance of finding rarer goods, like ointments, potions, scrolls, poisons, and other out-of-the-ordinary wares. To look for goods in a bazaar requires a successful Gather Information check, with the DC the type of item you are searching for. Each check takes an hour to complete, and unlike checking store stocks, a character can check again for the same type of item, with a +2 to the DC to each additional check.
Example: an adventurer is looking for a set of thieves pick (a toolkit), her DC is set at 20. If she fails, she can look again for the thieves' picks (or any other toolkit) with a DC of 22. If she changes her mind on the thieves' picks and decides to look for a new light crossbow (a simple weapon), her DC will only be 15.
| Type | DC |
| Armor, heavya | 25 |
| Armor, lighta | 15 |
| Armor, mediuma | 20 |
| Clothing | 15 |
| Shielda | 18 |
| Gear, adventuring | 12 |
| Gear, alchemical | 20 |
| Gear, mount related | 15b |
| Gear, toolkits | 20 |
| Misc. magical itemc | 30 |
| Poisons | 25 |
| Potionsc | 25 |
| Scroll, magicalc | 25 |
| Scroll, non-magical | 18 |
| Weapon, exotica | 25 |
| Weapon, martiala | 20 |
| Weapon, simplea | 15 |
b Apply +10 to the DC for finding a mount (dog, horse, camel, etc).
c Only minor items can be found. Item, scrolls, and potions are randomized.
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