Tuesday, September 13, 2011

The Jungles of the Dyvine Coast

Galetide is off the shores of one of the most inhospitable regions in the realm, the think jungles of the Dyvine Coast. It is said that the jungles are only home to fierce beasts and savage folk, but nestled in the green foliage is the remains of once prosperous nation. A few fishing village dot the coast as well as smugglers hideouts, while only the bravest venture deep into the jungles.

Being nestled below the Dragon-spine Range, the steep cliff faces accumulates all the rainfall the monsoons and storms provide in the region leaving the Dyvine Coast moist, damp, and thick with ever-growing vegetation and leaving the other side of the Dragon-Spine Range the dry desert it is. The weather and climate is the reason for region being a deadly mix of swamp and jungle, with numerous muddy sinkholes, boggy basin, and numerous lakes and rivers.

Traveling the jungles itself is a challenge, the inhabitants of the jungle are more feared. A myriad of beast live within the jungle, from large predatory cats like panthers to the more illusive man-eating plants. More common is the native lizardfolks, ruthless and barbaric, anyone found by them are swiftly meet with spears and clubs. The tribes are territorial, and will kill any intruder they come across, including rival lizardfolk.

Wednesday, September 7, 2011

Shops & Bazaars

The shops of the world always various in goods and wares, and often items aren't always there either them being rare or the store is simple out of stock. Using the following table, it determine rather an item is in stock or not within the store. Some common items are however too common to not exists. Only one check is made to see if the item is in the store, even if another character checks the store. A new attempt to check the store's stock can be made the next day. As rule, any gear costing less than 1 sp exist in every shop if it carries that type of item.
Example: a general store will always carry torches (1 cp) and clay jugs (3 cp), but an armor smith won't have it since he only stocks armor. However, the adventurer will still make a check to see it the store has any oil flasks (1sp) in stock.

TypeD10
Armor, heavy9+
Armor, light5+
Armor, medium7+
Clothing5+a
Shield6+
Gear, adventuring5+
Gear, alchemical8+
Gear, mount related7+
Gear, toolkits7+b
Weapon, exotic9+c
Weapon, martial7+
Weapon, simple5+
a Clothing equaling or less than 10 gp is 5+, any other is 8+
b Blank spell books, holy symbols, masterwork toolkits, and spell component bags are 9+
c Weapons native to the region is 7+ (Example: an elven curve blade is 7+ in elven regions)


Bazaars function slightly different from normal stores. A bazaar filled with random vendors and constant commotion of bartering and promoting becomes a challenge to find the goods an adventurer is looking for. The only perk to browsing a bazaar is the chance of finding rarer goods, like ointments, potions, scrolls, poisons, and other out-of-the-ordinary wares. To look for goods in a bazaar requires a successful Gather Information check, with the DC the type of item you are searching for. Each check takes an hour to complete, and unlike checking store stocks, a character can check again for the same type of item, with a +2 to the DC to each additional check.
Example: an adventurer is looking for a set of thieves pick (a toolkit), her DC is set at 20. If she fails, she can look again for the thieves' picks (or any other toolkit) with a DC of 22. If she changes her mind on the thieves' picks and decides to look for a new light crossbow (a simple weapon), her DC will only be 15.

TypeDC
Armor, heavya25
Armor, lighta15
Armor, mediuma20
Clothing15
Shielda18
Gear, adventuring12
Gear, alchemical20
Gear, mount related15b
Gear, toolkits20
Misc. magical itemc30
Poisons25
Potionsc25
Scroll, magicalc25
Scroll, non-magical18
Weapon, exotica25
Weapon, martiala20
Weapon, simplea15
a Apply +10 to the DC for finding magical weapons and armor. Magical quality is randomized.
b Apply +10 to the DC for finding a mount (dog, horse, camel, etc).
c Only minor items can be found. Item, scrolls, and potions are randomized.